Call Break — play online free with friends
Call your tricks, then go win them — spades always trump. Break your call and you go down.
The classic Nepali trick-taking game for exactly 4 players. Each round you call how many tricks you will win, then play out all 13 — spades always trump. Make your call to bank the points (plus a little extra per bonus trick); fall short and you lose the full call. Highest total after the last round wins.
Play Call Break now — it's freeCreate a room in one tap and share the invite link — friends join instantly in their browser or in the TableTop app, no account needed to play.
How to play Call Break
The deal and the call
- Everyone gets 13 cards from a standard 52-card deck. The deal rotates one seat each round.
- Starting on the dealer's left, each player calls the number of tricks they will win this round: 1 to 8.
- Your call is a commitment, not an auction — everyone plays for their own count.
Playing tricks
- The player on the dealer's left leads the first trick; you may lead any card, including a spade.
- Arrange your hand however you like: drag cards to reorder them, and tap Sort ♠♥♣♦ to group suits — spades first, colors alternating, high cards first. Only you see your arrangement.
- You must follow suit if you can — and you must play a card higher than the current best of that suit when you hold one (unless the trick has already been trumped).
- Out of the led suit? You must play a spade that would win the trick if you hold one. Otherwise you may throw any card.
- Spades are always trump: the highest spade wins the trick, otherwise the highest card of the led suit.
- The trick winner leads the next one. A round is 13 tricks.
Scoring
- Win at least as many tricks as you called: score your call, plus 0.1 for every extra trick (e.g. call 3, win 5 → 3.2).
- Win fewer than you called and your call "breaks": you lose the full call (call 3, win 2 → −3.0).
- Extra tricks are worth a whisker — calling high and making it beats calling low and coasting.
Winning the game
- The match is 5 rounds by default (the host can pick 1, 3, 5 or 7 in the lobby).
- After the final round, the highest total score wins. Ties share the win.