Conquest — play online free with friends
Muster armies, roll for battle, and paint the world map your color — last empire standing wins.
If you know the classic Risk, you already know the idea — Conquest is TableTop's original take on the same style of game, free to play online.
Deploy your armies, storm neighboring territories with dice, and trade card sets for reinforcements. Wipe every rival off the map of Aldervane to rule the world.
Play Conquest now — it's freeCreate a room in one tap and share the invite link — friends join instantly in their browser or in the TableTop app, no account needed to play.
How to play Conquest
Your turn (three steps)
- Deploy: you get one army per three territories you hold (minimum 3), plus a bonus for each continent you fully control. Place them anywhere you rule.
- Attack: strike neighboring enemy territories as often as you like — or not at all.
- Fortify: to finish, make one move of armies between two territories connected through your own land.
Battles
- The attacker rolls up to 3 dice (one army must stay home); the defender rolls up to 2. Highest die against highest die, second against second — each loss removes one army, and the defender wins ties.
- Blitz keeps rolling maximum dice until the territory falls or your attack is spent.
- When a territory falls you must march in at least as many armies as the dice you rolled.
Territory cards
- Conquer at least one territory in a turn and you draw a card at the end of it.
- Trade three matching symbols — or one of each — for armies: 4 / 6 / 8 for matching sets, 10 for a mixed one. In progressive mode the value grows with every trade instead.
- A traded card picturing a territory you hold drops 2 bonus armies straight onto it.
- Holding 5 cards forces a trade before you deploy; 6 forces one immediately.
Winning the war
- Lose your last territory and you are out — your cards go to the conqueror.
- Continent bonuses: Norvale +4, Sylvara +2, Centara +4, Duneveil +3, Vastreach +6, Ember Isles +2.
- Take the entire map to win.